May 07, 2008
面白い曲面(その14)

Sphere6
X = cos(u)*cos(v)*sin(u)
Y = sin(u)
Z = sin(u)*sin(v)*sin(u)
With U[ -pi/2, 0] And V[ 0, 2*pi]

Sphere7
X = cos(u)*cos(v)*sin(u)
Y = sin(u)*sin(v)*cos(u)
Z = sin(u)*sin(v)*sin(u)
With U[ -pi/2, 0] And V[ 0, 2*pi]

Sphere8
X = cos(u)*cos(v)*sin(u)
Y = cos(u)*sin(v)*cos(u)
Z = sin(u)*sin(v)*sin(u)
With U[ -pi/2, 0] And V[ 0, 2*pi]

Sphere9
X = cos(u)*cos(v)*sin(u)
Y = cos(u)*sin(v)*cos(u)*sin(v)
Z = sin(u)*sin(v)*sin(u)*sin(v)
With U[ -pi/2, 0] And V[ 0, pi]
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